Another thing that is different is that you can now build mini-game buildings which allows you to play one of three mini-games. You share resources and you can't build the same things, rather if you have 5 gold storage that you can build, it's shared with your other town. Today, you can just keep fighting until your heart is content.City construction also changed over the year, initially there was only one city, but now you can build two cities. This effect lasts for a few days I think 2-days? however back when I first started I had very little vitality and it took a lot of strategy to balance my vitality with city construction. I understand I am at max level, I have nothing else to do with my resources but randomly spend them maxing out cards I'll never use, and I have more medals than the counter can read but generally the game has been made easier for everyone.Take for example when you start a new game, you can now have unlimited vitality points to use in campaign mode, which is like your stamina that gradually recovers over time unless you pay money to recover. Rare, Super Rare and Ultra Rare (Introduced in December 2013) cards used to be very hard to obtain, but these days they are practically giving the cards away with little to no work. Today, it differs but usually you are presented with a UR battle and a SR battle and there's a high chance of getting either. If you beat one, you might have a chance to obtain a SR, Super-Rare card (Boss) of the opposing map's Arcwitch. One Arcwitch in the campaign map and the other in the event map. I know, it's gut wrenching but believe me, I'm more upset.Arcwitches or Archwitches (they have 2 different spellings in the game and I don't know which one is the right one) are big bosses that used to come in pairs. I didn't really know how the jewels system worked because this was the first F2P mobile game I had played and ended up spending most of it on quickly getting resources and expanding my territory. When I first joined there were a lot of server maintenance and all rewards that were given in the past prior to joining were given to you, so when I had joined I had received maybe 2000 jewels which is equivalent to $20USD. New buildings could be bought, territory expands (to an extend) and you only had one city. The addiction in the beginning for most people was not the terrible card game but rather the city builder feature.Early in the game's history, most people played to improve their town and it was very difficult to do so but today they've slightly altered it so new players get a strong advantage. The game originated as a very basic (primitive) card game mixed with a little farmville type of city builder to improve card stats, gather resources and overall just to have silly fun. It's been more than a year now since Valkyrie Crusade (神界のヴァルキリー) has hit the mobile market and I've been there for the entirety of the ride and still to this day play it.
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